
WotC knows that designing a tracking system is extremely hard, and hard things aren’t their strength. They hand-wave that stuff and choose to have infinite ammo for their hand crossbows while carrying as much loot as they can find. It doesn’t take long browsing the D&D community to realize players don’t enjoy rules for inventory counts, encumbrance, or inventory space. Tracking inventory isn’t fun for many players. Approachable Alchemy Systems Are Difficult to Design

Creating another heavy lift for DMs is absolutely a concern. The sad truth is many players leech somewhat on their DMs’ wealth of knowledge without learning the rules themselves. They’re not in the business of releasing books with an audience as specific as players who are willing to put in the work to implement the system themselves. WotC probably knows that it’s difficult to expand the alchemy system without creating more work for DMs and confusing homework for players. If crafting items can take a year, there’s no way a player can use that system. The modern 5e game scene involves characters who are more integral to the plot, and those characters follow a plot that often resolves within several months. There was also more of an assumption of character death. The game was a west marches style where players could have many characters and use them differently all the time. The original game was slower with more time between episodic adventures. Dungeons and Dragons games had more downtime in old-school campaigns. WotC borrowed much of D&D 5e’s design from past editions without adjusting for modern rationale. They’ve already created a system that they don’t see a reason to change.Ĭurrent crafting in D&D 5e takes a long time and heaps of gold. WotC would need to devote many resources and brains to create a workable, robust, sustainable crafting system. Wizards of the Coast has not explained the answer, but I can speculate on several evident reasons. I wonder why Wizards of the Coast continues to focus on “easy” character options like subclasses and spells instead of refining D&D 5e’s alchemy and other crafting systems… I’ve spent countless hours gathering ingredients for my Skyrim character’s Alchemy studies. Many other TTRPGs and video games have some kind of crafting system. Unfortunately for D&D 5e, players love crafting options. Xanathar’s Guide to Everything later provided new uses for tool proficiencies, but the craftable items for alchemists remained paltry and pathetic in that book.Īlong with alchemy, D&D 5e doesn’t enable DMs and players to harvest components from dead monsters, gather plants for herbalism, or discover ingredients for new potions. The game has alchemist’s tools and an herbalism kit, but their uses are disappointingly sparse. Alchemy was completely ignored apart from magic item crafting.

Wizards of the Coast designed D&D 5e with outrageously long and expensive requirements for crafting magic items.

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Right now it's the best tool for the job but I'm hitting the edge of maybe switching to something else, but the addition of full custom classes would make it undisputed.D&D 5e Disappoints Players Who Want Alchemy

It's become our universal campaign tool for classes and I've sunk a fair amount of money at the service for source books and rules packages. If it wasn't clear enough from the others here, I'm chucking a vote towards getting custom classes in D&Dbeyond. Giving people additional ways to express themselves with their classes and maybe even doing a little tweak here and there for players in my campaigns would be amazing.Ĭurrently, I can make a subclass which is quite cool, but whole classes like the pugilist, gunslinger, warden, odic, shaman, alchemist and more would be an amazing way to reward my players for getting creative and valuing the flavour of their characters. They're for sale online, exist out in the general melèe of D&D resources and I'd love to be able to offer them as options for players in my campaigns. I've just come across a handful of very engaging third party classes, made by members of the community and tested/vetted pretty thoroughly. Monstrous Compendium Vol 3: Minecraft Creatures
